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oakfells

oakfells

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oakfells posts

🎉CoG v0.7.0🎉 + a Poll on a certain feature

Hello everyone and sorry for the wait, v0.7.0 is finally here!

[27/10 Hotfix #1 Fixed some crashes during Beau's new fight + incorrect behavior on some new clothing.]
[27/10 Hotfix #2 Fixed the new Russell scene incorrectly re-triggering whenever re-loading a save.]
[28/10 Hofix #3 Fixed broken load on one of Ikem's gym hangouts + incorrect Ferger SC behavi...

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Yet another delay

Hello everyone!

Unfortunately I wasn't able to finish the update in time for September - I ended up expanding the scope a little bit with which scenes I wanted to get done to include in the update, so it'll likely drag things out a little going into October.

I'll leave you with a few sneak peeks into the new stuff to satiate your curiosity a little in the meantime.

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No development log today

Hello everyone!

This month's log will be skipped out on again as I work on the final few stretches necessary before the next update will be released sometime next month.

In other, personal news, I have taken the day off today to go hiking and celebrate my birthday. So here's a disgruntled birthday photo of me instead:

2025-08-26 18:24:47 +0000 UTC View Post

Cards of Gluttony Dev Log #24 [27/07/2025]

It's time for another development log! Apologies for the slight delay everybody, I've been a bit behind schedule with this one, so I was busy finishing up some last bits I wanted to show off in the log.

We got quite a bit of art to go through, so let's get right into it!

Tattoos!

In the previous log, I showed off the teaser character sneakily added into the ...

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Fun Facts for v0.5.1 and v0.6.0

Hello everyone! It's been quite a while one of these, mainly because I didn't have a whole lot to share about v0.5.1. Now that 0.6.0 is out, there is enough to combine into one post, including some fun statistics stuff at the end. Let's begin!

Version 0.5.1

Storytelling through gameplay

Cedric dialogue has variations based on how you treated him in the pub M...

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Cards of Gluttony Dev Log #23 [26/06/2025]

Hello everyone! It's been a hot minute since the last development log, due to the release of 0.6.0 and whatnot!

Now that the big revamp of the entire game is finally out of the way, it's back to working on good ol' storylines and content for me!

I'll be showing some screenshots from the upcoming storyline dialogues towards the end of the post. That way, people who d...

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Bug fixes for v0.6.0 now live!

Hello everyone, this is just a quick post to let you know that the patch fixing a few of the bugs that emerged in v0.6.0 is now live.

It came out alongside the public release of the update, so you can get it from the game's itch.io page now!

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Companion story - based on card illustrations of CoG

Hello everyone! I got something a little different for you today.

As a way to promote v0.6.0, now that it's coming out to the rest of the public, I've written a story based on one of the recurring characters appearing in some of the new card illustrations.

I will be releasing a new part of the story every day until it's all out, and today is View Post

Price increase is now in effect

Hey everyone!

This is just a reminder that the Patreon price increase is now in effect! If you haven't read about it yet, check out this update release post (in short: this price change should not affect you until next month).

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🎉CoG v0.6.0🎉 + ❗PATREON PRICING INCREASE ❗

Hello everyone, the next update is finally here! As you can see from the title, I will be increasing the prices of the Patreon tiers, so please make sure to keep reading past the second half of this post for more info.

But first...

The update!

I'm trying a new thing this time, in an attempt to move away from finnicky file hosting sites. You can now get the early release thro...

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No Development Log this month!

Hello everyone! As has become the norm, no development log today as I work on the last bits and bobs for the update!

In the meantime, allow me to tease you with a few of the card illustrations that will appear on the new cards.

There are quite a few of these, since the large balancing overhaul needed the game to have a far more diverse card pool to ...

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Cards of Gluttony Dev Log #22 [26/03/2025]

Hey everyone!

Today's development log is mostly focused on the big balancing changes I teased in the previous log. As I've continued to play around with the various parameters, I've made more and more significant changes to the gameplay to the point where it'd be accurate to say this is a full on balancing revamp.

Now I'm pretty much just stuck...

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Cards of Gluttony Dev Log #21 [28/02/2025]

This dev log will actually be split up into two pieces.

It's been a hot minute since I've done a dedicated Deep Dive post, but the write-up I did about the new clothing system implementation ended up growing far too big and detailed. So it was the perfect opportunity to bring it back!

You can read abo...

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Deep Dive - Clothing Color Customization

The 0.5.1 update introduced a big redesign of the clothing system, namely the separation of clothing into tops and bottoms, and customizable colors for every single piece of clothing. And to get to that last one, I went on a bit of a journey. A journey I thought would be interesting to share, especially for anyone interested in the actual process of game development, View Post

Cards of Gluttony has an Official Discord Server now!

Hey everyone, I have some exciting news: I've finally decided to set up a Discord server for the game!

If you're interested in adding yet another piece of cruft to your pile of servers, I've messaged the invite link to anyone who has backed the project for the duration of v0.5.1's development.

If you don't fall under that range: sorry for the trouble, but y...

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🎉CoG v0.5.1🎉 Release + Information and Look-back on Development

[Hotfix #1 - Fixed crash during Cedric's new event]
[Hotfix #2 - Fixed card crafting + Fixed consumables on Android]
[Hotfix #3]
- Fixed deck editor scrolling on Android
- Fixed UI positioning issue on Android
- Fixed crashes during fast forwarding
- Fixed bad import of old game data causing crashes in various places]
[Hotfix #4 - Various fixes and adjustments]...

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No Development Log this month!

Hello everyone! I have skipped out on writing a dev log this month in favor of finishing up the remaining work for the soon-to-be-released update.

In the meantime, allow me to wish you happy holidays (where applicable) and an early happy new year!

Thank you for keeping up with me and this project for so long!

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Cards of Gluttony Dev Log #20 [26/11/2024]

Hey everyone! This one's coming with a slight delay, but shh, let's still say it's the 26th of November for consistency's sake.

The past two weeks or so have been a bit busy for me as I've just moved into a new apartment! This hasn't impacted development on the game much, as I have still been able to get my usual scheduled hours in, but it'll be interesting to see how it affects things go...

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Cards of Gluttony Dev Log #19 [26/10/2024]

Hello everybody, it's that time again! The time for me to tell you all about what I've been up to these past few weeks. Not much to share in the intro today, so let's get right into it!

From the drawing board to the big screen

When I first added the new shirt patterns, there was quite a lot of duplicate copy and pasting going around, nam...

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Fun Facts & Behind the Scenes - CoG v0.5.x

Today, v0.5.0 is going out to the rest of the public, and so what better time to talk about the fun facts that I teased a few weeks ago?

Once again, this post contains spoilers for the new content, so if that matters to you, come back here later! If not, let's get started!

Whatshisface?

Because of the independent, parallel way the storylines happen in, you can meet certain c...

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Cards of Gluttony Dev Log #18 [26/09/2024]

Phew! I can already feel a whole lot lighter now that v0.5 is out! In fact, I feel so light that I decided to use this time to significantly refactor some of the game's oldest code from when CoG was in its earliest stages!

That's right, this month's topic of discussion is the internal workings of the project. The last time I've gone this into detail about...

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Fun Facts & Behind the Scenes - CoG v0.4.x

I haven't done a fun facts post in a while!

That is to say, I skipped out on them during v0.4.0 and v0.4.1's release. The reason for that is: unlike the previous updates, I stopped writing them down regularly about halfway through 0.4's development due to a lack of time and admittedly quite a bit of ru...

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🎉CoG v0.5.0🎉 Release and Information [Bug fix build released]

[10/09/2024 v0.5.0a Fixed a bunch of bugs]

Sorry for the constant delays everybody! Finally it is here! Feast your mouse clicks (or finger touches) on these links!

Update Release Soon

Hello everybody, I'm still struggling to finish the final few pieces necessary for v0.5, so you can expect the update to come out within the next few days!

Apologies for yet another delay and thank you for your patience!

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Cards of Gluttony Dev Log #17 [26/07/2024]

After recovering from a particularly rude illness and finishing university, I finally got to jump right back into development this month!

Originally I was hoping to release the update around this time, but unfortunately that will have to wait until next month as things are nowhere ready for a proper release. I've really spread myself out thin with so many independent storylines and variou...

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Cards of Gluttony Mini Dev Log #16.5 [26/06/2024]

Hello everybody! Unfortunately this development log will be quite short as I have some slightly bad news.

What's up with me

For the past month, I've been sick with some sort of flu that caused me to be bedridden for about half of it, and left me quite exhausted during the latter half. I have thankfully gotten better now, although I seem to still have quite an annoying lingering co...

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Cards of Gluttony Dev Log #16 [26/05/2024]

This month, I've been doing a lot of work on the new side activities that have been mentioned previously.

To refresh your memory: the game is in dire need of more minigames, as there are currently only two activities to pass time in the game: fishing and the gym minigame, which isn't even available most day...

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Cards of Gluttony Dev Log #15 [26/04/2024]

Alright, it's been a month since the last update and that means it's time for your regularly scheduled development log! I've been doing a lot of work on the backbone of things, so there aren't a whole lot of immediately exciting things to show off, so I'll do my best to keep it interesting!

Massive walls of text

As the game continues to grow and the many, many branching narratives...

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Links to all the stuff

In an attempt to better organize the post structure here, I've decided to gather the most relevant posts under one place here.

Early Release Download

  • The Patreon release is currently at v0.7.0, which is 1 version ahead of the public release. If you're looking to download that, you can do so through the link below:

2024-03-26 07:01:25 +0000 UTC View Post

🎉CoG v0.4.1!🎉 and Mini Development Log

[26/03/2024 #1 Fixed consumables not working on Android]
[26/03/2024 #2 Fixed Clothing data in Model Viewing]

Hey everybody! It's time for the next update! As I've been saying, the focus of this update is on continuations to existing plotlines in the game, so there's no new additions to the main quest.

Here are the links this ...

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